WOLFENSTEIN 3-D
Wolfenstein 3-D wasn't my first 3-D shooter I've ever played. I was
well into the colourful mazes of Blake Stone, when a kid who was living
in the same building as my father had workshop told us about a similar
game to Blake, that had you as a soldier in dungeons, shooting Germans
and their attack dogs... soon we got a floppy with the game, and we
also become badly addicted to it.
If you are starting reading this series of articles, I want to note I
am not going into history of id Software, them developing the games,
explaining the same stuff others did. If you give the slightest shit
about that, you should read "Masters of Doom" or fuck, just watch some
video on YouTube about it. We're clear? Good.
I always liked Wolf3D for it's own brand of peculiar atmosphere. The
game was colourful, but not as vivid as Blake Stone. I like everything
about it. The design of the menus, the sounds of switching stuff in
options, the moody tune that plays in the background. The gameplay
itself was of course simpler than BStone, but also much rawer and thus
more arcade. It was you against the whole army, and you were given some
precise tools to help you get to the end. 60 levels (yea, we had the
full game, luckily) seemed like an impossible task to ever realize.
Luckily, on the floppy we also had set of saved games from various
points in the game. I distinctly remember loading one of them, and
showing one of the level from the fourth episode - room full of dead
bodies, the chaingun with some small amount of ammo left, 4% of health.
The level was finished, what was saved was the proof of incredible
carnage that happened seconds before. Awesome.
When I am writing this, I am not actually sure if I ever went
through all the leves. I definitely finished the "first game", episodes
1-3, where you memorably kill the shit out of Hitler at the end, but I
don't think I ever had enough patience for the next dose of mazes. The
fifth episode, my favourite from the childhood days, because it had
some rather sensible and easy to follow level design, I could do that
one probably in half an hour. But the 4th and the 6th one? With
infamous that E6M1 level? Maybe someday, and definitely not with just
DOSBox and whatever my brain has left of visual memory to remember
where to go and where to use they keys. ECWolf was developed for a
reason.
I haven't played through Spear of Destiny until the next millenium,
somewhere in 2003 or 2004, after getting a random CD filled with old
games, Planet Strike and Dangerous Dave being the most pleasant
surprises. I don't remember much of SoD, except some of the bosses, and
of course, the famous last level. When I was a kid, I had this friend,
Daniel, who was the biggest liar since the previous lying kid I knew.
His uncle was working in Lego factory, he had a super modern computer
that had ALL the games, you know the type. And he told me that not only
Wolfenstein had a sequel, but also in the finale you grabbed a magic
spear, the whole level changed and you were fighting a demon!!! Yeah
sure buddy lol
Oh, and the "Lost Episodes"... Never understood why they made
everything blue, including the guns and dogs. Maybe to make the game
look more attractive and "new" on the screenshots on back of the box?
Who knows.
Wolfenstein 3-D also has a looong history of mods and additional levels
behind it, which makes it even cooler to me. Nowadays people probably
only recognize those meme-before-meme mods from the 90's like the one
where you shoot Beavis and Butthead and Barney the dinosaur is the last
boss, or the ridiculously bad "Evil Blood" hack... but there were
actually really solid levelsets done as early as 1993, with some clever
ideas. There were also a ton of totally goofy and stupid ones. I should
make a separate section showcase of some of those idiotisms... some day...
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